VkPhysicalDeviceShaderMultipleWaitQueuesFeaturesQCOM - Structure describing whether shader multiple wait queues can be supported by an implementation
Members
This structure describes the following feature:
Description
If the PhysicalDeviceShaderMultipleWaitQueuesFeaturesQCOM structure is
included in the pNext chain of the
PhysicalDeviceFeatures2
structure passed to
getPhysicalDeviceFeatures2,
it is filled in to indicate whether each corresponding feature is
supported. If the application wishes to use a
Device with any features described by
PhysicalDeviceShaderMultipleWaitQueuesFeaturesQCOM, it must add an
instance of the structure, with the desired feature members set to
TRUE, to the pNext chain of
DeviceCreateInfo when creating the
Device.
Structure Chaining
See Also
Constructors
PhysicalDeviceShaderMultipleWaitQueuesFeaturesQCOMshaderMultipleWaitQueues :: BoolshaderMultipleWaitQueuesindicates that the implementation supports SPIR-V modules declaring theMultipleWaitQueuesQCOMcapability.
Instances6Eq, Show, Storable, FromCStruct, ToCStruct, Zero
Eq PhysicalDeviceShaderMultipleWaitQueuesFeaturesQCOMDefined in vulkan-3.27 · Vulkan.Extensions.VK_QCOM_shader_multiple_wait_queuesShow PhysicalDeviceShaderMultipleWaitQueuesFeaturesQCOMDefined in vulkan-3.27 · Vulkan.Extensions.VK_QCOM_shader_multiple_wait_queuesStorable PhysicalDeviceShaderMultipleWaitQueuesFeaturesQCOMDefined in vulkan-3.27 · Vulkan.Extensions.VK_QCOM_shader_multiple_wait_queuesFromCStruct PhysicalDeviceShaderMultipleWaitQueuesFeaturesQCOMDefined in vulkan-3.27 · Vulkan.Extensions.VK_QCOM_shader_multiple_wait_queuesToCStruct PhysicalDeviceShaderMultipleWaitQueuesFeaturesQCOMDefined in vulkan-3.27 · Vulkan.Extensions.VK_QCOM_shader_multiple_wait_queuesZero PhysicalDeviceShaderMultipleWaitQueuesFeaturesQCOMDefined in vulkan-3.27 · Vulkan.Extensions.VK_QCOM_shader_multiple_wait_queues