HORIZON HASKELLDocslts/ghc-9.14.x45dd5372026-10-11Search names, modules, packages, or :: a typeCtrl K

GHC 9.14.1 · lts/ghc-9.14.x · 45dd537 · 2026-10-11

Modulevulkan-3.27GHC2021

Vulkan.Extensions.VK_QCOM_shader_multiple_wait_queues

Name

VK_QCOM_shader_multiple_wait_queues - device extension

VK_QCOM_shader_multiple_wait_queues

Name String

VK_QCOM_shader_multiple_wait_queues

Extension Type

Device extension

Registered Extension Number

305

Revision

1

Ratification Status

Not ratified

Extension and Version Dependencies

VK_KHR_get_physical_device_properties2

or

Vulkan Version 1.1

SPIR-V Dependencies
Contact
Extension Proposal

VK_QCOM_shader_multiple_wait_queues

Other Extension Metadata

Last Modified Date

2026-05-04

Interactions and External Dependencies
Contributors
  • Matthew Netsch, Qualcomm Technologies, Inc.

  • Elina Kamenetskaya, Qualcomm Technologies, Inc.

  • Wooyoung Kim, Qualcomm Technologies, Inc.

Description

This extension adds a new loop control hint to the SPIR-V execution environment, instructing the compiler that it should use multiple wait queues to optimize a loop.

This can improve performance for loops that have high latency instructions such as for VK_KHR_cooperative_matrix operations, by allowing the compiler to issue instructions for future iterations while waiting for the current iteration to complete.

New Structures

New Enum Constants

Version History

  • Revision 1, 2026-05-04 (Matthew Netsch)

See Also

No cross-references are available

Document Notes

For more information, see the Vulkan Specification.

This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.

  • 4 types
  • Packagevulkan-3.27
  • Exports6
  • LanguageGHC2021
  • LicenceBSD-3-Clause
  • SourceVK_QCOM_shader_multiple_wait_queues.hs

VkPhysicalDeviceShaderMultipleWaitQueuesFeaturesQCOM - Structure describing whether shader multiple wait queues can be supported by an implementation

Members

This structure describes the following feature:

Description

If the PhysicalDeviceShaderMultipleWaitQueuesFeaturesQCOM structure is included in the pNext chain of the PhysicalDeviceFeatures2 structure passed to getPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a Device with any features described by PhysicalDeviceShaderMultipleWaitQueuesFeaturesQCOM, it must add an instance of the structure, with the desired feature members set to TRUE, to the pNext chain of DeviceCreateInfo when creating the Device.

Structure Chaining

Extends the structures

See Also

VK_QCOM_shader_multiple_wait_queues, Bool32, StructureType

Constructors

Instances6Eq, Show, Storable, FromCStruct, ToCStruct, Zero

VkPhysicalDeviceShaderMultipleWaitQueuesPropertiesQCOM - Structure describing shader multiple wait queues properties that can be supported by an implementation

Description

If the PhysicalDeviceShaderMultipleWaitQueuesPropertiesQCOM structure is included in the pNext chain of the PhysicalDeviceProperties2 structure passed to getPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Structure Chaining

Extends the structure

See Also

VK_QCOM_shader_multiple_wait_queues, StructureType

Constructors

Instances6Eq, Show, Storable, FromCStruct, ToCStruct, Zero