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GHC 9.14.1 · lts/ghc-9.14.x · 45dd537 · 2026-10-11

Modulevulkan-3.27GHC2021

Vulkan.Extensions.VK_KHR_shader_subgroup_uniform_control_flow

Name

VK_KHR_shader_subgroup_uniform_control_flow - device extension

VK_KHR_shader_subgroup_uniform_control_flow

Name String

VK_KHR_shader_subgroup_uniform_control_flow

Extension Type

Device extension

Registered Extension Number

324

Revision

1

Ratification Status

Ratified

Extension and Version Dependencies

Vulkan Version 1.1

SPIR-V Dependencies
Contact

Other Extension Metadata

Last Modified Date

2020-08-27

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Alan Baker, Google

  • Jeff Bolz, NVIDIA

Description

This extension allows the use of the SPV_KHR_subgroup_uniform_control_flow SPIR-V extension in shader modules. SPV_KHR_subgroup_uniform_control_flow provides stronger guarantees that diverged subgroups will reconverge.

Developers should utilize this extension if they use subgroup operations to reduce the work performed by a uniform subgroup. This extension will guarantee that uniform subgroup will reconverge in the same manner as invocation groups (see “Uniform Control Flow” in the Khronos SPIR-V Specification).

New Structures

New Enum Constants

Version History

  • Revision 1, 2020-08-27 (Alan Baker)

    • Internal draft version

See Also

No cross-references are available

Document Notes

For more information, see the Vulkan Specification.

This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.

  • 3 types
  • Packagevulkan-3.27
  • Exports5
  • LanguageGHC2021
  • LicenceBSD-3-Clause
  • SourceVK_KHR_shader_subgroup_uniform_control_flow.hs

VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR - Structure describing support for shader subgroup uniform control flow by an implementation

Members

This structure describes the following feature:

Description

If the PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR structure is included in the pNext chain of the PhysicalDeviceFeatures2 structure passed to getPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a Device with any features described by PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR, it must add an instance of the structure, with the desired feature members set to TRUE, to the pNext chain of DeviceCreateInfo when creating the Device.

Structure Chaining

Extends the structures

See Also

VK_KHR_shader_subgroup_uniform_control_flow, Bool32, StructureType

Constructors

Instances6Eq, Show, Storable, FromCStruct, ToCStruct, Zero