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Modulevulkan-3.27GHC2021

Vulkan.Extensions.VK_NV_shader_sm_builtins

Name

VK_NV_shader_sm_builtins - device extension

VK_NV_shader_sm_builtins

Name String

VK_NV_shader_sm_builtins

Extension Type

Device extension

Registered Extension Number

155

Revision

1

Ratification Status

Not ratified

Extension and Version Dependencies

Vulkan Version 1.1

SPIR-V Dependencies
Contact

Other Extension Metadata

Last Modified Date

2019-05-28

Interactions and External Dependencies
Contributors
  • Jeff Bolz, NVIDIA

  • Eric Werness, NVIDIA

Description

This extension provides the ability to determine device-specific properties on NVIDIA GPUs. It provides the number of streaming multiprocessors (SMs), the maximum number of warps (subgroups) that can run on an SM, and shader builtins to enable invocations to identify which SM and warp a shader invocation is executing on.

This extension enables support for the SPIR-V ShaderSMBuiltinsNV capability.

These properties and built-ins should typically only be used for debugging purposes.

New Structures

New Enum Constants

New or Modified Built-In Variables

New SPIR-V Capabilities

Issues

  1. What should we call this extension?

    RESOLVED: NV_shader_sm_builtins. Other options considered included:

    • NV_shader_smid - but SMID is really easy to typo/confuse as SIMD.

    • NV_shader_sm_info - but Info is typically reserved for input structures

Version History

  • Revision 1, 2019-05-28 (Daniel Koch)

    • Internal revisions

See Also

No cross-references are available

Document Notes

For more information, see the Vulkan Specification.

This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.

  • 4 types
  • Packagevulkan-3.27
  • Exports6
  • LanguageGHC2021
  • LicenceBSD-3-Clause
  • SourceVK_NV_shader_sm_builtins.hs

VkPhysicalDeviceShaderSMBuiltinsPropertiesNV - Structure describing shader SM Builtins properties supported by an implementation

Description

If the PhysicalDeviceShaderSMBuiltinsPropertiesNV structure is included in the pNext chain of the PhysicalDeviceProperties2 structure passed to getPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Structure Chaining

Extends the structure

See Also

VK_NV_shader_sm_builtins, StructureType

Constructors

Instances6Eq, Show, Storable, FromCStruct, ToCStruct, Zero

VkPhysicalDeviceShaderSMBuiltinsFeaturesNV - Structure describing the shader SM Builtins features that can be supported by an implementation

Members

This structure describes the following feature:

Description

If the PhysicalDeviceShaderSMBuiltinsFeaturesNV structure is included in the pNext chain of the PhysicalDeviceFeatures2 structure passed to getPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a Device with any features described by PhysicalDeviceShaderSMBuiltinsFeaturesNV, it must add an instance of the structure, with the desired feature members set to TRUE, to the pNext chain of DeviceCreateInfo when creating the Device.

Structure Chaining

Extends the structures

See Also

VK_NV_shader_sm_builtins, Bool32, StructureType

Constructors

Instances6Eq, Show, Storable, FromCStruct, ToCStruct, Zero