Modulevulkan-3.27GHC2021
Vulkan.Extensions.VK_NV_glsl_shader
Name
VK_NV_glsl_shader - device extension
VK_NV_glsl_shader
- Name String
VK_NV_glsl_shader
- Extension Type
Device extension
- Registered Extension Number
13
- Revision
1
- Ratification Status
Not ratified
- Extension and Version Dependencies
None
- Deprecation State
Deprecated without replacement
- Contact
Other Extension Metadata
- Last Modified Date
2016-02-14
- IP Status
No known IP claims.
- Contributors
Piers Daniell, NVIDIA
Description
This extension allows GLSL shaders written to the GL_KHR_vulkan_glsl
extension specification to be used instead of SPIR-V. The implementation
will automatically detect whether the shader is SPIR-V or GLSL, and
compile it appropriately.
Deprecation
Functionality in this extension is outside of the scope of Vulkan and is better served by a compiler library such as glslang. No new implementations will support this extension, so applications should not use it.
New Enum Constants
Examples
Example 1
Passing in GLSL code
char const vss[] =
"#version 450 core\n"
"layout(location = 0) in vec2 aVertex;\n"
"layout(location = 1) in vec4 aColor;\n"
"out vec4 vColor;\n"
"void main()\n"
"{\n"
" vColor = aColor;\n"
" gl_Position = vec4(aVertex, 0, 1);\n"
"}\n"
;
VkShaderModuleCreateInfo vertexShaderInfo = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO };
vertexShaderInfo.codeSize = sizeof vss;
vertexShaderInfo.pCode = vss;
VkShaderModule vertexShader;
vkCreateShaderModule(device, &vertexShaderInfo, 0, &vertexShader);Version History
Revision 1, 2016-02-14 (Piers Daniell)
Initial draft
See Also
No cross-references are available
Document Notes
For more information, see the Vulkan Specification.
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
- 2 types
- Packagevulkan-3.27
- Exports4
- LanguageGHC2021
- LicenceBSD-3-Clause
- SourceVK_NV_glsl_shader.hs