VkShaderFloatControlsIndependence - Bitmask specifying whether, and how, shader float controls can be set separately
Description
SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY specifies that shader float controls for 32-bit floating-point can be set independently; other bit widths must be set identically to each other.
SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL specifies that shader float controls for all bit widths can be set independently.
SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE specifies that shader float controls for all bit widths must be set identically.
See Also
VK_KHR_shader_float_controls, VK_VERSION_1_2, PhysicalDeviceFloatControlsProperties, PhysicalDeviceVulkan12Properties
Constructors
Instances6Eq, Ord, Read, Show, Storable, Zero
Eq ShaderFloatControlsIndependenceDefined in vulkan-3.27 · Vulkan.Core12.Enums.ShaderFloatControlsIndependenceOrd ShaderFloatControlsIndependenceDefined in vulkan-3.27 · Vulkan.Core12.Enums.ShaderFloatControlsIndependenceRead ShaderFloatControlsIndependenceDefined in vulkan-3.27 · Vulkan.Core12.Enums.ShaderFloatControlsIndependenceShow ShaderFloatControlsIndependenceDefined in vulkan-3.27 · Vulkan.Core12.Enums.ShaderFloatControlsIndependenceStorable ShaderFloatControlsIndependenceDefined in vulkan-3.27 · Vulkan.Core12.Enums.ShaderFloatControlsIndependenceZero ShaderFloatControlsIndependenceDefined in vulkan-3.27 · Vulkan.Core12.Enums.ShaderFloatControlsIndependence