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Modulevulkan-3.27GHC2021

Vulkan.Extensions.VK_NV_dedicated_allocation

Name

VK_NV_dedicated_allocation - device extension

VK_NV_dedicated_allocation

Name String

VK_NV_dedicated_allocation

Extension Type

Device extension

Registered Extension Number

27

Revision

1

Ratification Status

Not ratified

Extension and Version Dependencies

None

Deprecation State
Contact

Other Extension Metadata

Last Modified Date

2016-05-31

IP Status

No known IP claims.

Contributors
  • Jeff Bolz, NVIDIA

Description

This extension allows device memory to be allocated for a particular buffer or image resource, which on some devices can significantly improve the performance of that resource. Normal device memory allocations must support memory aliasing and sparse binding, which could interfere with optimizations like framebuffer compression or efficient page table usage. This is important for render targets and very large resources, but need not (and probably should not) be used for smaller resources that can benefit from suballocation.

This extension adds a few small structures to resource creation and memory allocation: a new structure that flags whether am image/buffer will have a dedicated allocation, and a structure indicating the image or buffer that an allocation will be bound to.

New Structures

New Enum Constants

Examples

    // Create an image with
    // VkDedicatedAllocationImageCreateInfoNV::dedicatedAllocation
    // set to VK_TRUE

    VkDedicatedAllocationImageCreateInfoNV dedicatedImageInfo =
    {
        .sType = VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV,
        .pNext = NULL,
        .dedicatedAllocation = VK_TRUE,
    };

    VkImageCreateInfo imageCreateInfo =
    {
        .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
        .pNext = &dedicatedImageInfo
        // Other members set as usual
    };

    VkImage image;
    VkResult result = vkCreateImage(
        device,
        &imageCreateInfo,
        NULL,               // pAllocator
        &image);

    VkMemoryRequirements memoryRequirements;
    vkGetImageMemoryRequirements(
        device,
        image,
        &memoryRequirements);

    // Allocate memory with VkDedicatedAllocationMemoryAllocateInfoNV::image
    // pointing to the image we are allocating the memory for

    VkDedicatedAllocationMemoryAllocateInfoNV dedicatedInfo =
    {
        .sType = VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV,
        .pNext = NULL,
        .image = image,
        .buffer = VK_NULL_HANDLE,
    };

    VkMemoryAllocateInfo memoryAllocateInfo =
    {
        .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
        .pNext = &dedicatedInfo,
        .allocationSize = memoryRequirements.size,
        .memoryTypeIndex = FindMemoryTypeIndex(memoryRequirements.memoryTypeBits),
    };

    VkDeviceMemory memory;
    vkAllocateMemory(
        device,
        &memoryAllocateInfo,
        NULL,               // pAllocator
        &memory);

    // Bind the image to the memory

    vkBindImageMemory(
        device,
        image,
        memory,
        0);

Version History

  • Revision 1, 2016-05-31 (Jeff Bolz)

    • Internal revisions

See Also

No cross-references are available

Document Notes

For more information, see the Vulkan Specification.

This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.

  • 5 types
  • Packagevulkan-3.27
  • Exports7
  • LanguageGHC2021
  • LicenceBSD-3-Clause
  • SourceVK_NV_dedicated_allocation.hs

VkDedicatedAllocationImageCreateInfoNV - Specify that an image is bound to a dedicated memory resource

Description

Using a dedicated allocation for color and depth/stencil attachments or other large images may improve performance on some devices.

Valid Usage

Valid Usage (Implicit)

Structure Chaining

Extends the structure

See Also

VK_NV_dedicated_allocation, Bool32, StructureType

Constructors

Instances6Eq, Show, Storable, FromCStruct, ToCStruct, Zero

VkDedicatedAllocationBufferCreateInfoNV - Specify that a buffer is bound to a dedicated memory resource

Structure Chaining

Extends the structure

See Also

VK_NV_dedicated_allocation, Bool32, StructureType

Constructors

Instances6Eq, Show, Storable, FromCStruct, ToCStruct, Zero

VkDedicatedAllocationMemoryAllocateInfoNV - Specify a dedicated memory allocation resource

Valid Usage

Valid Usage (Implicit)

  • If image is not NULL_HANDLE, image must be a valid Image handle

  • If buffer is not NULL_HANDLE, buffer must be a valid Buffer handle

  • Both of buffer, and image that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same Device

Structure Chaining

Extends the structure

See Also

VK_NV_dedicated_allocation, Buffer, Image, StructureType

Constructors

Instances6Eq, Show, Storable, FromCStruct, ToCStruct, Zero