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GHC 9.14.1 · lts/ghc-9.14.x · 45dd537 · 2026-10-11

Modulevulkan-3.27GHC2021

Vulkan.Extensions.VK_EXT_shader_long_vector

Name

VK_EXT_shader_long_vector - device extension

VK_EXT_shader_long_vector

Name String

VK_EXT_shader_long_vector

Extension Type

Device extension

Registered Extension Number

636

Revision

1

Ratification Status

Ratified

Extension and Version Dependencies

Vulkan Version 1.2

API Interactions
  • Interacts with VK_KHR_workgroup_memory_explicit_layout

SPIR-V Dependencies
Contact
Extension Proposal

VK_EXT_shader_long_vector

Other Extension Metadata

Last Modified Date

2025-06-24

Interactions and External Dependencies
Contributors
  • Jeff Bolz, NVIDIA

  • Spencer Fricke, LunarG

Description

This extension adds support for using vector types with more than four components in SPIR-V.

Long vector types are defined by the SPV_EXT_long_vector SPIR-V extension and can be used with the GL_EXT_long_vector GLSL extension.

New Structures

New Enum Constants

New SPIR-V Capabilities

Version History

  • Revision 1, 2025-06-24 (Jeff Bolz)

    • Initial revisions

See Also

No cross-references are available

Document Notes

For more information, see the Vulkan Specification.

This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.

  • 4 types
  • Packagevulkan-3.27
  • Exports6
  • LanguageGHC2021
  • LicenceBSD-3-Clause
  • SourceVK_EXT_shader_long_vector.hs

VkPhysicalDeviceShaderLongVectorFeaturesEXT - Structure describing long vector features that can be supported by an implementation

Members

This structure describes the following features:

Description

If the PhysicalDeviceShaderLongVectorFeaturesEXT structure is included in the pNext chain of the PhysicalDeviceFeatures2 structure passed to getPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a Device with any features described by PhysicalDeviceShaderLongVectorFeaturesEXT, it must add an instance of the structure, with the desired feature members set to TRUE, to the pNext chain of DeviceCreateInfo when creating the Device.

Structure Chaining

Extends the structures

See Also

VK_EXT_shader_long_vector, Bool32, StructureType

Constructors

Instances6Eq, Show, Storable, FromCStruct, ToCStruct, Zero

VkPhysicalDeviceShaderLongVectorPropertiesEXT - Structure describing long vector properties supported by an implementation

Description

If the PhysicalDeviceShaderLongVectorPropertiesEXT structure is included in the pNext chain of the PhysicalDeviceProperties2 structure passed to getPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Structure Chaining

Extends the structure

See Also

VK_EXT_shader_long_vector, StructureType

Constructors

Instances6Eq, Show, Storable, FromCStruct, ToCStruct, Zero