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GHC 9.14.1 · lts/ghc-9.14.x · 45dd537 · 2026-10-11

Modulevulkan-3.27GHC2021

Vulkan.Extensions.VK_EXT_shader_split_barrier

Name

VK_EXT_shader_split_barrier - device extension

VK_EXT_shader_split_barrier

Name String

VK_EXT_shader_split_barrier

Extension Type

Device extension

Registered Extension Number

306

Revision

1

Ratification Status

Not ratified

Extension and Version Dependencies

VK_KHR_get_physical_device_properties2

or

Vulkan Version 1.1

SPIR-V Dependencies
Contact
Extension Proposal

VK_EXT_shader_split_barrier

Other Extension Metadata

Last Modified Date

2026-05-08

Interactions and External Dependencies
Contributors
  • Matthew Netsch, Qualcomm Technologies, Inc.

  • Elina Kamenetskaya, Qualcomm Technologies, Inc.

  • Wooyoung Kim, Qualcomm Technologies, Inc.

  • John Li, Qualcomm Technologies, Inc.

  • Jeff Bolz, Nvidia

  • Ben Ashbaugh, Intel

Description

This extension splits OpControlBarrier by exposing two new barrier operations with SPV_EXT_split_barrier:

  • OpControlBarrierArriveEXT - notifies that invocation has arrived here

  • OpControlBarrierWaitEXT - waits on all invocations before proceeding execution

In the Vulkan context, this allows apps to synchronize Subgroup execution flow within a Workgroup without requiring all Subgroups to wait at the arrival condition before proceeding to execute independent work. It also permits synchronizing memory access like other control barriers.

New Structures

New Enum Constants

Version History

  • Revision 1, 2026-05-08 (Matthew Netsch)

    • Initial version

See Also

No cross-references are available

Document Notes

For more information, see the Vulkan Specification.

This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.

  • 4 types
  • Packagevulkan-3.27
  • Exports6
  • LanguageGHC2021
  • LicenceBSD-3-Clause
  • SourceVK_EXT_shader_split_barrier.hs

VkPhysicalDeviceShaderSplitBarrierFeaturesEXT - Structure describing the shader split barrier features that can be supported by an implementation

Members

This structure describes the following feature:

Description

If the PhysicalDeviceShaderSplitBarrierFeaturesEXT structure is included in the pNext chain of the PhysicalDeviceFeatures2 structure passed to getPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a Device with any features described by PhysicalDeviceShaderSplitBarrierFeaturesEXT, it must add an instance of the structure, with the desired feature members set to TRUE, to the pNext chain of DeviceCreateInfo when creating the Device.

Structure Chaining

Extends the structures

See Also

VK_EXT_shader_split_barrier, Bool32, StructureType

Constructors

Instances6Eq, Show, Storable, FromCStruct, ToCStruct, Zero

VkPhysicalDeviceShaderSplitBarrierPropertiesEXT - Structure describing split barrier properties supported by an implementation

Description

If the PhysicalDeviceShaderSplitBarrierPropertiesEXT structure is included in the pNext chain of the PhysicalDeviceProperties2 structure passed to getPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Structure Chaining

Extends the structure

See Also

VK_EXT_shader_split_barrier, StructureType

Constructors

Instances6Eq, Show, Storable, FromCStruct, ToCStruct, Zero