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GHC 9.14.1 · lts/ghc-9.14.x · 45dd537 · 2026-10-11

Modulevulkan-3.27GHC2021

Vulkan.Extensions.VK_NV_shader_atomic_float16_vector

Name

VK_NV_shader_atomic_float16_vector - device extension

VK_NV_shader_atomic_float16_vector

Name String

VK_NV_shader_atomic_float16_vector

Extension Type

Device extension

Registered Extension Number

564

Revision

1

Ratification Status

Not ratified

Extension and Version Dependencies

VK_KHR_get_physical_device_properties2

or

Vulkan Version 1.1

SPIR-V Dependencies
Contact

Other Extension Metadata

Last Modified Date

2024-02-03

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Jeff Bolz, NVIDIA

Description

This extension allows a shader to perform atomic add, min, max, and exchange operations on 2- and 4-component vectors of float16. Buffer, workgroup, and image storage classes are all supported.

New Structures

New Enum Constants

Issues

None.

New SPIR-V Capabilities

Version History

  • Revision 1, 2024-02-03 (Jeff Bolz)

    • Internal revisions

See Also

No cross-references are available

Document Notes

For more information, see the Vulkan Specification.

This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.

  • 3 types
  • Packagevulkan-3.27
  • Exports5
  • LanguageGHC2021
  • LicenceBSD-3-Clause
  • SourceVK_NV_shader_atomic_float16_vector.hs

VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV - Structure describing features supported by VK_NV_shader_atomic_float16_vector

Members

This structure describes the following features:

Description

If the PhysicalDeviceShaderAtomicFloat16VectorFeaturesNV structure is included in the pNext chain of the PhysicalDeviceFeatures2 structure passed to getPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a Device with any features described by PhysicalDeviceShaderAtomicFloat16VectorFeaturesNV, it must add an instance of the structure, with the desired feature members set to TRUE, to the pNext chain of DeviceCreateInfo when creating the Device.

Structure Chaining

Extends the structures

See Also

VK_NV_shader_atomic_float16_vector, Bool32, StructureType

Constructors

Instances6Eq, Show, Storable, FromCStruct, ToCStruct, Zero