Modulevulkan-3.27GHC2021
Vulkan.Extensions.VK_EXT_extended_dynamic_state
Name
VK_EXT_extended_dynamic_state - device extension
VK_EXT_extended_dynamic_state
- Name String
VK_EXT_extended_dynamic_state
- Extension Type
Device extension
- Registered Extension Number
268
- Revision
1
- Ratification Status
Ratified
- Extension and Version Dependencies
VK_KHR_get_physical_device_properties2
or
- Deprecation State
Promoted to Vulkan 1.3
- Contact
Other Extension Metadata
- Last Modified Date
2019-12-09
- IP Status
No known IP claims.
- Contributors
Dan Ginsburg, Valve Corporation
Graeme Leese, Broadcom
Hans-Kristian Arntzen, Valve Corporation
Jan-Harald Fredriksen, Arm Limited
Faith Ekstrand, Intel
Jeff Bolz, NVIDIA
Jesse Hall, Google
Philip Rebohle, Valve Corporation
Stuart Smith, Imagination Technologies
Tobias Hector, AMD
Description
This extension adds some more dynamic state to support applications that need to reduce the number of pipeline state objects they compile and bind.
New Commands
New Structures
New Enum Constants
Extending DynamicState:
Extending StructureType:
Promotion to Vulkan 1.3
All dynamic state enumerants and commands in this extension are included in core Vulkan 1.3, with the EXT suffix omitted. The feature structure is not promoted. Extension interfaces that were promoted remain available as aliases of the core functionality.
Issues
1) Why are the values of pStrides in
cmdBindVertexBuffers2
limited to be between 0 and the maximum extent of the binding, when this
restriction is not present for the same static state?
Implementing these edge cases adds overhead to some implementations that would require significant cost when calling this function, and the intention is that this state should be more or less free to change.
VK_EXT_vertex_input_dynamic_state allows the stride to be changed freely when supported via cmdSetVertexInputEXT.
Version History
Revision 1, 2019-12-09 (Piers Daniell)
Internal revisions
See Also
No cross-references are available
Document Notes
For more information, see the Vulkan Specification.
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
- 3 types
- 12 values
- Packagevulkan-3.27
- Exports29
- LanguageGHC2021
- LicenceBSD-3-Clause
- SourceVK_EXT_extended_dynamic_state.hs
VkPhysicalDeviceExtendedDynamicStateFeaturesEXT - Structure describing what extended dynamic state can be used
Members
This structure describes the following feature:
Description
If the PhysicalDeviceExtendedDynamicStateFeaturesEXT structure is
included in the pNext chain of the
PhysicalDeviceFeatures2
structure passed to
getPhysicalDeviceFeatures2,
it is filled in to indicate whether each corresponding feature is
supported. If the application wishes to use a
Device with any features described by
PhysicalDeviceExtendedDynamicStateFeaturesEXT, it must add an
instance of the structure, with the desired feature members set to
TRUE, to the pNext chain of
DeviceCreateInfo when creating the
Device.
Structure Chaining
See Also
Constructors
PhysicalDeviceExtendedDynamicStateFeaturesEXTextendedDynamicState :: BoolextendedDynamicStateindicates that the implementation supports the following dynamic states:
Instances6Eq, Show, Storable, FromCStruct, ToCStruct, Zero
Eq PhysicalDeviceExtendedDynamicStateFeaturesEXTDefined in vulkan-3.27 · Vulkan.Extensions.VK_EXT_extended_dynamic_stateShow PhysicalDeviceExtendedDynamicStateFeaturesEXTDefined in vulkan-3.27 · Vulkan.Extensions.VK_EXT_extended_dynamic_stateStorable PhysicalDeviceExtendedDynamicStateFeaturesEXTDefined in vulkan-3.27 · Vulkan.Extensions.VK_EXT_extended_dynamic_stateFromCStruct PhysicalDeviceExtendedDynamicStateFeaturesEXTDefined in vulkan-3.27 · Vulkan.Extensions.VK_EXT_extended_dynamic_stateToCStruct PhysicalDeviceExtendedDynamicStateFeaturesEXTDefined in vulkan-3.27 · Vulkan.Extensions.VK_EXT_extended_dynamic_stateZero PhysicalDeviceExtendedDynamicStateFeaturesEXTDefined in vulkan-3.27 · Vulkan.Extensions.VK_EXT_extended_dynamic_state