Is the NV_texture_shader3 extension supported?
ModuleOpenGLRaw-3.3.4.1Haskell2010
Graphics.GL.NV.TextureShader3
Contents
Synopsis
- value glGetNVTextureShader3
- value gl_NV_texture_shader3
- pattern GL_DEPENDENT_HILO_TEXTURE_2D_NV
- pattern GL_DEPENDENT_RGB_TEXTURE_3D_NV
- pattern GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV
- pattern GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV
- pattern GL_DOT_PRODUCT_PASS_THROUGH_NV
- pattern GL_DOT_PRODUCT_TEXTURE_1D_NV
- pattern GL_FORCE_BLUE_TO_ONE_NV
- pattern GL_HILO8_NV
- pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV
- pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV
- pattern GL_OFFSET_HILO_TEXTURE_2D_NV
- pattern GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV
- pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV
- pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV
- pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV
- pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV
- pattern GL_SIGNED_HILO8_NV
- PackageOpenGLRaw-3.3.4.1
- Exports19
- LanguageHaskell2010
- LicenceBSD-3-Clause
- SourceExtensionPredicates.hs
Extension Support
Is the NV_texture_shader3 extension supported? Note that in the presence of multiple contexts with different capabilities, this might be wrong. Use glGetNVTextureShader3 in those cases instead.