Is the NV_texture_shader extension supported?
ModuleOpenGLRaw-3.3.4.1Haskell2010
Graphics.GL.NV.TextureShader
Contents
Synopsis
- value glGetNVTextureShader
- value gl_NV_texture_shader
- pattern GL_CONST_EYE_NV
- pattern GL_CULL_FRAGMENT_NV
- pattern GL_CULL_MODES_NV
- pattern GL_DEPENDENT_AR_TEXTURE_2D_NV
- pattern GL_DEPENDENT_GB_TEXTURE_2D_NV
- pattern GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV
- pattern GL_DOT_PRODUCT_DEPTH_REPLACE_NV
- pattern GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV
- pattern GL_DOT_PRODUCT_NV
- pattern GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV
- pattern GL_DOT_PRODUCT_TEXTURE_2D_NV
- pattern GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV
- pattern GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV
- pattern GL_DSDT8_MAG8_INTENSITY8_NV
- pattern GL_DSDT8_MAG8_NV
- pattern GL_DSDT8_NV
- pattern GL_DSDT_MAG_INTENSITY_NV
- pattern GL_DSDT_MAG_NV
- pattern GL_DSDT_MAG_VIB_NV
- pattern GL_DSDT_NV
- pattern GL_DS_BIAS_NV
- pattern GL_DS_SCALE_NV
- pattern GL_DT_BIAS_NV
- pattern GL_DT_SCALE_NV
- pattern GL_HILO16_NV
- pattern GL_HILO_NV
- pattern GL_HI_BIAS_NV
- pattern GL_HI_SCALE_NV
- pattern GL_LO_BIAS_NV
- pattern GL_LO_SCALE_NV
- pattern GL_MAGNITUDE_BIAS_NV
- pattern GL_MAGNITUDE_SCALE_NV
- pattern GL_OFFSET_TEXTURE_2D_BIAS_NV
- pattern GL_OFFSET_TEXTURE_2D_MATRIX_NV
- pattern GL_OFFSET_TEXTURE_2D_NV
- pattern GL_OFFSET_TEXTURE_2D_SCALE_NV
- pattern GL_OFFSET_TEXTURE_BIAS_NV
- pattern GL_OFFSET_TEXTURE_MATRIX_NV
- pattern GL_OFFSET_TEXTURE_RECTANGLE_NV
- pattern GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV
- pattern GL_OFFSET_TEXTURE_SCALE_NV
- pattern GL_PASS_THROUGH_NV
- pattern GL_PREVIOUS_TEXTURE_INPUT_NV
- pattern GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV
- pattern GL_SHADER_CONSISTENT_NV
- pattern GL_SHADER_OPERATION_NV
- pattern GL_SIGNED_ALPHA8_NV
- pattern GL_SIGNED_ALPHA_NV
- pattern GL_SIGNED_HILO16_NV
- pattern GL_SIGNED_HILO_NV
- pattern GL_SIGNED_INTENSITY8_NV
- pattern GL_SIGNED_INTENSITY_NV
- pattern GL_SIGNED_LUMINANCE8_ALPHA8_NV
- pattern GL_SIGNED_LUMINANCE8_NV
- pattern GL_SIGNED_LUMINANCE_ALPHA_NV
- pattern GL_SIGNED_LUMINANCE_NV
- pattern GL_SIGNED_RGB8_NV
- pattern GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV
- pattern GL_SIGNED_RGBA8_NV
- pattern GL_SIGNED_RGBA_NV
- pattern GL_SIGNED_RGB_NV
- pattern GL_SIGNED_RGB_UNSIGNED_ALPHA_NV
- pattern GL_TEXTURE_BORDER_VALUES_NV
- pattern GL_TEXTURE_DS_SIZE_NV
- pattern GL_TEXTURE_DT_SIZE_NV
- pattern GL_TEXTURE_HI_SIZE_NV
- pattern GL_TEXTURE_LO_SIZE_NV
- pattern GL_TEXTURE_MAG_SIZE_NV
- pattern GL_TEXTURE_SHADER_NV
- pattern GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
- pattern GL_UNSIGNED_INT_S8_S8_8_8_NV
- pattern GL_VIBRANCE_BIAS_NV
- pattern GL_VIBRANCE_SCALE_NV
- PackageOpenGLRaw-3.3.4.1
- Exports75
- LanguageHaskell2010
- LicenceBSD-3-Clause
- SourceExtensionPredicates.hs
Extension Support
Is the NV_texture_shader extension supported? Note that in the presence of multiple contexts with different capabilities, this might be wrong. Use glGetNVTextureShader in those cases instead.