Is the ARB_ES2_compatibility extension supported?
ModuleOpenGLRaw-3.3.4.1Haskell2010
Graphics.GL.ARB.ES2Compatibility
Contents
Synopsis
- value glGetARBES2Compatibility
- value gl_ARB_ES2_compatibility
- pattern GL_FIXED
- pattern GL_HIGH_FLOAT
- pattern GL_HIGH_INT
- pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT
- pattern GL_IMPLEMENTATION_COLOR_READ_TYPE
- pattern GL_LOW_FLOAT
- pattern GL_LOW_INT
- pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS
- pattern GL_MAX_VARYING_VECTORS
- pattern GL_MAX_VERTEX_UNIFORM_VECTORS
- pattern GL_MEDIUM_FLOAT
- pattern GL_MEDIUM_INT
- pattern GL_NUM_SHADER_BINARY_FORMATS
- pattern GL_RGB565
- pattern GL_SHADER_BINARY_FORMATS
- pattern GL_SHADER_COMPILER
- value glClearDepthf
- value glDepthRangef
- value glGetShaderPrecisionFormat
- value glReleaseShaderCompiler
- value glShaderBinary
- PackageOpenGLRaw-3.3.4.1
- Exports23
- LanguageHaskell2010
- LicenceBSD-3-Clause
- SourceExtensionPredicates.hs
Extension Support
Is the ARB_ES2_compatibility extension supported? Note that in the presence of multiple contexts with different capabilities, this might be wrong. Use glGetARBES2Compatibility in those cases instead.
Enums
Functions
Manual page for OpenGL 4.x.
Manual page for OpenGL 4.x.
value
glGetShaderPrecisionFormat :: MonadIO m=> GLenumshadertypeof type ShaderType.-> GLenumprecisiontypeof type PrecisionType.-> Ptr GLintrangepointing to2elements of typeGLint.-> Ptr GLintprecisionpointing to1element of typeGLint.-> m ()
Manual page for OpenGL 4.x.
Manual page for OpenGL 4.x.
value
glShaderBinary Manual page for OpenGL 4.x.