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GHC 10.0.0.20260917 · lts/ghc-10.0.x · 8174fa4 · 2026-10-11

Modulevulkan-3.27GHC2021

Vulkan.Extensions.VK_VALVE_shader_mixed_float_dot_product

Name

VK_VALVE_shader_mixed_float_dot_product - device extension

VK_VALVE_shader_mixed_float_dot_product

Name String

VK_VALVE_shader_mixed_float_dot_product

Extension Type

Device extension

Registered Extension Number

674

Revision

1

Ratification Status

Not ratified

Extension and Version Dependencies

VK_KHR_get_physical_device_properties2      or

Vulkan Version 1.1 and

VK_KHR_shader_float16_int8      or

Vulkan Version 1.2

SPIR-V Dependencies
Contact

Other Extension Metadata

Last Modified Date

2026-02-04

IP Status

No known IP claims.

Contributors
  • Georg Lehmann, Valve

  • Mike Blumenkrantz, Valve

Description

This extension enables support for mixed precision dot product accumulate operations in shaders as defined in SPV_VALVE_mixed_float_dot_product.

New Structures

New Enum Constants

New SPIR-V Capabilities

Version History

  • Revision 1, 2026-02-04 (Georg Lehmann)

    • Initial specification

See Also

No cross-references are available

Document Notes

For more information, see the Vulkan Specification.

This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.

  • 3 types
  • Packagevulkan-3.27
  • Exports5
  • LanguageGHC2021
  • LicenceBSD-3-Clause
  • SourceVK_VALVE_shader_mixed_float_dot_product.hs

VkPhysicalDeviceShaderMixedFloatDotProductFeaturesVALVE - Structure describing support for mixed float dot products

Description

If the PhysicalDeviceShaderMixedFloatDotProductFeaturesVALVE structure is included in the pNext chain of the PhysicalDeviceFeatures2 structure passed to getPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a Device with any features described by PhysicalDeviceShaderMixedFloatDotProductFeaturesVALVE, it must add an instance of the structure, with the desired feature members set to TRUE, to the pNext chain of DeviceCreateInfo when creating the Device.

Structure Chaining

Extends the structures

See Also

VK_VALVE_shader_mixed_float_dot_product, Bool32, StructureType

Constructors

Instances6Eq, Show, Storable, FromCStruct, ToCStruct, Zero