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GHC 10.0.0.20260917 · lts/ghc-10.0.x · 8174fa4 · 2026-10-11

Modulevulkan-3.27GHC2021

Vulkan.Extensions.VK_NV_compute_shader_derivatives

Name

VK_NV_compute_shader_derivatives - device extension

VK_NV_compute_shader_derivatives

Name String

VK_NV_compute_shader_derivatives

Extension Type

Device extension

Registered Extension Number

202

Revision

1

Ratification Status

Not ratified

Extension and Version Dependencies

VK_KHR_get_physical_device_properties2

or

Vulkan Version 1.1

SPIR-V Dependencies
Deprecation State
Contact

Other Extension Metadata

Last Modified Date

2018-07-19

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Pat Brown, NVIDIA

Description

This extension adds Vulkan support for the SPV_NV_compute_shader_derivatives SPIR-V extension.

The SPIR-V extension provides two new execution modes, both of which allow compute shaders to use built-ins that evaluate compute derivatives explicitly or implicitly. Derivatives will be computed via differencing over a 2x2 group of shader invocations. The DerivativeGroupQuadsNV execution mode assembles shader invocations into 2x2 groups, where each group has x and y coordinates of the local invocation ID of the form (2m+{0,1}, 2n+{0,1}). The DerivativeGroupLinearNV execution mode assembles shader invocations into 2x2 groups, where each group has local invocation index values of the form 4m+{0,1,2,3}.

New Structures

New Enum Constants

New SPIR-V Capability

Issues

  1. Should we specify that the groups of four shader invocations used for derivatives in a compute shader are the same groups of four invocations that form a “quad” in shader subgroups?

RESOLVED: Yes.

Examples

None.

Version History

  • Revision 1, 2018-07-19 (Pat Brown)

    • Initial draft

See Also

No cross-references are available

Document Notes

For more information, see the Vulkan Specification.

This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.

  • 4 types
  • Packagevulkan-3.27
  • Exports7
  • LanguageGHC2021
  • LicenceBSD-3-Clause
  • SourceVK_NV_compute_shader_derivatives.hs

VkPhysicalDeviceComputeShaderDerivativesFeaturesKHR - Structure describing compute shader derivative features that can be supported by an implementation

Members

This structure describes the following features:

Description

See Quad shader scope for more information.

If the PhysicalDeviceComputeShaderDerivativesFeaturesKHR. structure is included in the pNext chain of the PhysicalDeviceFeatures2 structure passed to getPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a Device with any features described by PhysicalDeviceComputeShaderDerivativesFeaturesKHR., it must add an instance of the structure, with the desired feature members set to TRUE, to the pNext chain of DeviceCreateInfo when creating the Device.

Structure Chaining

Extends the structures

See Also

VK_KHR_compute_shader_derivatives, VK_NV_compute_shader_derivatives, Bool32, StructureType

Constructors

Instances6Eq, Show, Storable, FromCStruct, ToCStruct, Zero