Modulevulkan-3.27GHC2021
Vulkan.Extensions.VK_EXT_post_depth_coverage
Name
VK_EXT_post_depth_coverage - device extension
VK_EXT_post_depth_coverage
- Name String
VK_EXT_post_depth_coverage
- Extension Type
Device extension
- Registered Extension Number
156
- Revision
1
- Ratification Status
Ratified
- Extension and Version Dependencies
None
- SPIR-V Dependencies
- Contact
Other Extension Metadata
- Last Modified Date
2017-07-17
- Interactions and External Dependencies
This extension provides API support for GL_ARB_post_depth_coverage and GL_EXT_post_depth_coverage
- Contributors
Jeff Bolz, NVIDIA
Description
This extension adds support for the following SPIR-V extension in Vulkan:
SPV_KHR_post_depth_coverage
which allows the fragment shader to control whether values in the SampleMask built-in input variable reflect the coverage after early depth and stencil tests are applied.
This extension adds a new PostDepthCoverage execution mode under the
SampleMaskPostDepthCoverage capability. When this mode is specified
along with EarlyFragmentTests, the value of an input variable
decorated with the
https://registry.khronos.org/vulkan/specs/latest/html/vkspec.html#interfaces-builtin-variables-samplemask
built-in reflects the coverage after the early fragment tests are
applied. Otherwise, it reflects the coverage before the depth and
stencil tests.
When using GLSL source-based shading languages, the
post_depth_coverage layout qualifier from GL_ARB_post_depth_coverage
or GL_EXT_post_depth_coverage maps to the PostDepthCoverage execution
mode.
New Enum Constants
New SPIR-V Capabilities
Version History
Revision 1, 2017-07-17 (Daniel Koch)
Internal revisions
See Also
No cross-references are available
Document Notes
For more information, see the Vulkan Specification.
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
- 2 types
- Packagevulkan-3.27
- Exports4
- LanguageGHC2021
- LicenceBSD-3-Clause
- SourceVK_EXT_post_depth_coverage.hs