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GHC 10.0.0.20260917 · lts/ghc-10.0.x · 8174fa4 · 2026-10-11

Modulevulkan-3.27GHC2021

Vulkan.Extensions.VK_EXT_depth_clip_control

Name

VK_EXT_depth_clip_control - device extension

VK_EXT_depth_clip_control

Name String

VK_EXT_depth_clip_control

Extension Type

Device extension

Registered Extension Number

356

Revision

1

Ratification Status

Ratified

Extension and Version Dependencies

VK_KHR_get_physical_device_properties2

or

Vulkan Version 1.1

Special Use
Contact

Other Extension Metadata

Last Modified Date

2021-11-09

Contributors
  • Spencer Fricke, Samsung Electronics

  • Shahbaz Youssefi, Google

  • Ralph Potter, Samsung Electronics

Description

This extension allows the application to use the OpenGL depth range in NDC, i.e. with depth in range [-1, 1], as opposed to Vulkan’s default of [0, 1]. The purpose of this extension is to allow efficient layering of OpenGL over Vulkan, by avoiding emulation in the pre-rasterization shader stages. This emulation, which effectively duplicates gl_Position but with a different depth value, costs ALU and consumes shader output components that the implementation may not have to spare to meet OpenGL minimum requirements.

New Structures

New Enum Constants

Issues

1) Should this extension include an origin control option to match GL_LOWER_LEFT found in ARB_clip_control?

RESOLVED: No. The fix for porting over the origin is a simple y-axis flip. The depth clip control is a much harder problem to solve than what this extension is aimed to solve. Adding an equivalent to GL_LOWER_LEFT would require more testing.

2) Should this pipeline state be dynamic?

RESOLVED: Yes. The purpose of this extension is to emulate the OpenGL depth range, which is expected to be globally fixed (in case of OpenGL ES) or very infrequently changed (with glClipControl in OpenGL).

3) Should the control provided in this extension be an enum that could be extended in the future?

RESOLVED: No. It is highly unlikely that the depth range is changed to anything other than [0, 1] in the future. Should that happen a new extension will be required to extend such an enum, and that extension might as well add a new structure to chain to PipelineViewportStateCreateInfo::pNext instead.

Version History

  • Revision 0, 2020-10-01 (Spencer Fricke)

    • Internal revisions

  • Revision 1, 2020-11-26 (Shahbaz Youssefi)

    • Language fixes

See Also

No cross-references are available

Document Notes

For more information, see the Vulkan Specification.

This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.

  • 4 types
  • Packagevulkan-3.27
  • Exports6
  • LanguageGHC2021
  • LicenceBSD-3-Clause
  • SourceVK_EXT_depth_clip_control.hs

VkPhysicalDeviceDepthClipControlFeaturesEXT - Structure describing additional depth clip control supported by an implementation

Members

This structure describes the following feature:

Description

If the PhysicalDeviceDepthClipControlFeaturesEXT structure is included in the pNext chain of the PhysicalDeviceFeatures2 structure passed to getPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a Device with any features described by PhysicalDeviceDepthClipControlFeaturesEXT, it must add an instance of the structure, with the desired feature members set to TRUE, to the pNext chain of DeviceCreateInfo when creating the Device.

Structure Chaining

Extends the structures

See Also

VK_EXT_depth_clip_control, Bool32, StructureType

Constructors

Instances6Eq, Show, Storable, FromCStruct, ToCStruct, Zero

VkPipelineViewportDepthClipControlCreateInfoEXT - Structure specifying parameters of a newly created pipeline depth clip control state

Valid Usage

Valid Usage (Implicit)

Structure Chaining

Extends the structure

See Also

VK_EXT_depth_clip_control, Bool32, StructureType

Constructors

Instances6Eq, Show, Storable, FromCStruct, ToCStruct, Zero