Modulevulkan-3.27GHC2021
Vulkan.Extensions.VK_KHR_separate_depth_stencil_layouts
Name
VK_KHR_separate_depth_stencil_layouts - device extension
VK_KHR_separate_depth_stencil_layouts
- Name String
VK_KHR_separate_depth_stencil_layouts
- Extension Type
Device extension
- Registered Extension Number
242
- Revision
1
- Ratification Status
Ratified
- Extension and Version Dependencies
VK_KHR_get_physical_device_properties2 or
VK_KHR_create_renderpass2 or Vulkan Version 1.2
- Deprecation State
Promoted to Vulkan 1.2
- Contact
Other Extension Metadata
- Last Modified Date
2019-06-25
- Contributors
Daniel Koch, NVIDIA
Jeff Bolz, NVIDIA
Jesse Barker, Unity
Tobias Hector, AMD
Description
This extension allows image memory barriers for depth/stencil images to have just one of the IMAGE_ASPECT_DEPTH_BIT or IMAGE_ASPECT_STENCIL_BIT aspect bits set, rather than require both. This allows their layouts to be set independently. To support depth/stencil images with different layouts for the depth and stencil aspects, the depth/stencil attachment interface has been updated to support a separate layout for stencil.
Promotion to Vulkan 1.2
All functionality in this extension is included in core Vulkan 1.2, with the KHR suffix omitted. The original type, enum, and command names are still available as aliases of the core functionality.
New Structures
Extending AttachmentReference2:
Extending PhysicalDeviceFeatures2, DeviceCreateInfo:
New Enum Constants
Extending ImageLayout:
Extending StructureType:
Version History
Revision 1, 2019-06-25 (Piers Daniell)
Internal revisions
See Also
No cross-references are available
Document Notes
For more information, see the Vulkan Specification.
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
- 5 types
- Packagevulkan-3.27
- Exports14
- LanguageGHC2021
- LicenceBSD-3-Clause
- SourceVK_KHR_separate_depth_stencil_layouts.hs
type KHR_SEPARATE_DEPTH_STENCIL_LAYOUTS_EXTENSION_NAME = "VK_KHR_separate_depth_stencil_layouts"