Modulevulkan-3.27GHC2021
Vulkan.Extensions.VK_KHR_shader_float_controls2
Name
VK_KHR_shader_float_controls2 - device extension
VK_KHR_shader_float_controls2
- Name String
VK_KHR_shader_float_controls2
- Extension Type
Device extension
- Registered Extension Number
529
- Revision
1
- Ratification Status
Ratified
- Extension and Version Dependencies
and
- SPIR-V Dependencies
- Deprecation State
Promoted to Vulkan 1.4
- Contact
- Extension Proposal
Other Extension Metadata
- Last Modified Date
2023-05-16
- Interactions and External Dependencies
This extension requires SPV_KHR_float_controls2.
- Contributors
Graeme Leese, Broadcom
Description
This extension enables use of the more expressive fast floating-point math flags in the SPV_KHR_float_controls2 extension. These flags give finer- grained control over which optimizations compilers may apply, potentially speeding up execution while retaining correct results.
The extension also adds control over the fast-math modes to the GLSL extended instruction set, making these operations more consistent with SPIR-V and allowing their use in situations where floating-point conformance is important.
New Structures
New Enum Constants
Extending StructureType:
New SPIR-V Capabilities
Promotion to Vulkan 1.4
Functionality in this extension is included in core Vulkan 1.4 with the KHR suffix omitted. The original type, enum, and command names are still available as aliases of the core functionality.
Version History
Revision 1, 2023-05-16 (Graeme Leese)
Initial draft
See Also
No cross-references are available
Document Notes
For more information, see the Vulkan Specification.
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
- 3 types
- Packagevulkan-3.27
- Exports6
- LanguageGHC2021
- LicenceBSD-3-Clause
- SourceVK_KHR_shader_float_controls2.hs