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GHC 9.14.1 · lts/ghc-9.14.x · 3e2d568 · 2026-10-11

Modulevulkan-3.27GHC2021

Vulkan.Extensions.VK_QCOM_multiview_per_view_viewports

Name

VK_QCOM_multiview_per_view_viewports - device extension

VK_QCOM_multiview_per_view_viewports

Name String

VK_QCOM_multiview_per_view_viewports

Extension Type

Device extension

Registered Extension Number

489

Revision

1

Ratification Status

Not ratified

Extension and Version Dependencies

VK_KHR_get_physical_device_properties2

or

Vulkan Version 1.1

Contact

Other Extension Metadata

Last Modified Date

2022-11-22

IP Status

No known IP claims.

Interactions and External Dependencies
  • This extension interacts with VK_KHR_dynamic_rendering

  • This extension interacts with VK_EXT_extended_dynamic_state

Contributors
  • Jeff Leger, Qualcomm

  • Jonathan Tinkham, Qualcomm

  • Jonathan Wicks, Qualcomm

Description

Certain use cases for multiview have a need for specifying a separate viewport and scissor for each view, without using shader-based viewport indexing as introduced with VK_EXT_shader_viewport_index_layer.

This extension adds a new way to control ViewportIndex with multiview. When the multiviewPerViewViewports feature is enabled and if the last pre-rasterization shader entry point’s interface does not use the ViewportIndex built-in decoration, then each view of a multiview render pass instance will use a viewport and scissor index equal to the ViewIndex.

New Structures

New Enum Constants

Issues

1) Is it possible to enable/disable the multiviewPerViewViewports feature for individual render pass instances?

RESOLVED: No, when the multiviewPerViewViewports feature is enabled during vkCreateDevice, then all created render pass instances (including dynamic render passes from VK_KHR_dynamic_rendering) and all created VkPipelines will have the feature enabled. This approach was chosen because it simplifies application code and there is no known use case to enable/disable the feature for individual render passes or pipelines.

2) When this extension is used, is the value of ViewportIndex implicitly written by the last pre-rasterization shader stage and can the value of ViewportIndex be read in the fragment shader?

RESOLVED: No, use of the extension does not add an implicit write to ViewportIndex in any shader stage, and additionally, the value of ViewportIndex in the fragment shader is undefined.

Version History

  • Revision 1, 2022-11-22 (Jeff Leger)

See Also

No cross-references are available

Document Notes

For more information, see the Vulkan Specification.

This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.

  • 3 types
  • Packagevulkan-3.27
  • Exports5
  • LanguageGHC2021
  • LicenceBSD-3-Clause
  • SourceVK_QCOM_multiview_per_view_viewports.hs

VkPhysicalDeviceMultiviewPerViewViewportsFeaturesQCOM - Structure describing multiview per view viewports features that can be supported by an implementation

Members

This structure describes the following features:

Description

If the PhysicalDeviceMultiviewPerViewViewportsFeaturesQCOM structure is included in the pNext chain of the PhysicalDeviceFeatures2 structure passed to getPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a Device with any features described by PhysicalDeviceMultiviewPerViewViewportsFeaturesQCOM, it must add an instance of the structure, with the desired feature members set to TRUE, to the pNext chain of DeviceCreateInfo when creating the Device.

Structure Chaining

Extends the structures

See Also

VK_QCOM_multiview_per_view_viewports, Bool32, StructureType

Constructors

Instances6Eq, Show, Storable, FromCStruct, ToCStruct, Zero