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GHC 9.14.1 · lts/ghc-9.14.x · 3e2d568 · 2026-10-11

Modulevulkan-3.27GHC2021

Vulkan.Extensions.VK_EXT_fragment_density_map

Name

VK_EXT_fragment_density_map - device extension

VK_EXT_fragment_density_map

Name String

VK_EXT_fragment_density_map

Extension Type

Device extension

Registered Extension Number

219

Revision

3

Ratification Status

Ratified

Extension and Version Dependencies

VK_KHR_get_physical_device_properties2

or

Vulkan Version 1.1

API Interactions
  • Interacts with VK_VERSION_1_3

  • Interacts with VK_KHR_dynamic_rendering

  • Interacts with VK_KHR_format_feature_flags2

SPIR-V Dependencies
Contact

Other Extension Metadata

Last Modified Date

2025-05-20

Interactions and External Dependencies
Contributors
  • Matthew Netsch, Qualcomm Technologies, Inc.

  • Robert VanReenen, Qualcomm Technologies, Inc.

  • Jonathan Wicks, Qualcomm Technologies, Inc.

  • Tate Hornbeck, Qualcomm Technologies, Inc.

  • Sam Holmes, Qualcomm Technologies, Inc.

  • Jeff Leger, Qualcomm Technologies, Inc.

  • Jan-Harald Fredriksen, ARM

  • Jeff Bolz, NVIDIA

  • Pat Brown, NVIDIA

  • Daniel Rakos, AMD

  • Piers Daniell, NVIDIA

Description

This extension allows an application to specify areas of the render target where the fragment shader may be invoked fewer times. These fragments are broadcasted out to multiple pixels to cover the render target.

The primary use of this extension is to reduce workloads in areas where lower quality may not be perceived such as the distorted edges of a lens or the periphery of a user’s gaze.

New Structures

If Vulkan Version 1.3 or VK_KHR_dynamic_rendering is supported:

New Enum Constants

If VK_KHR_format_feature_flags2 or Vulkan Version 1.3 is supported:

If Vulkan Version 1.3 or VK_KHR_dynamic_rendering is supported:

New or Modified Built-In Variables

New SPIR-V Capabilities

Version History

  • Revision 1, 2018-09-25 (Matthew Netsch)

    • Initial version

  • Revision 2, 2021-09-30 (Jon Leech)

    • Add interaction with VK_KHR_format_feature_flags2 to vk.xml

  • Revision 3, 2025-05-20 (Matthew Netsch)

    • Fixes fragmentDensityTexelSize calculation equation

See Also

No cross-references are available

Document Notes

For more information, see the Vulkan Specification.

This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.

  • 6 types
  • Packagevulkan-3.27
  • Exports9
  • LanguageGHC2021
  • LicenceBSD-3-Clause
  • SourceVK_EXT_fragment_density_map.hs

VkPhysicalDeviceFragmentDensityMapFeaturesEXT - Structure describing fragment density map features that can be supported by an implementation

Members

This structure describes the following features:

Description

If the PhysicalDeviceFragmentDensityMapFeaturesEXT structure is included in the pNext chain of the PhysicalDeviceFeatures2 structure passed to getPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a Device with any features described by PhysicalDeviceFragmentDensityMapFeaturesEXT, it must add an instance of the structure, with the desired feature members set to TRUE, to the pNext chain of DeviceCreateInfo when creating the Device.

Structure Chaining

Extends the structures

See Also

VK_EXT_fragment_density_map, Bool32, StructureType

Constructors

Instances6Eq, Show, Storable, FromCStruct, ToCStruct, Zero

VkPhysicalDeviceFragmentDensityMapPropertiesEXT - Structure describing fragment density map properties that can be supported by an implementation

Description

If the PhysicalDeviceFragmentDensityMapPropertiesEXT structure is included in the pNext chain of the PhysicalDeviceProperties2 structure passed to getPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Structure Chaining

Extends the structure

See Also

VK_EXT_fragment_density_map, Bool32, Extent2D, StructureType

Constructors

Instances5Show, Storable, FromCStruct, ToCStruct, Zero

VkRenderPassFragmentDensityMapCreateInfoEXT - Structure containing fragment density map attachment for render pass

Description

The fragment density map is read at an implementation-dependent time with the following constraints determined by the attachment’s image view flags:

The fragment density map may additionally be read by the device during PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT for any mode.

If this structure is not present, it is as if fragmentDensityMapAttachment was given as ATTACHMENT_UNUSED.

Valid Usage

Valid Usage (Implicit)

Structure Chaining

Extends the structures

See Also

VK_EXT_fragment_density_map, AttachmentReference, StructureType

Constructors

Instances5Show, Storable, FromCStruct, ToCStruct, Zero

VkRenderingFragmentDensityMapAttachmentInfoEXT - Structure specifying fragment shading rate attachment information

Description

This structure can be included in the pNext chain of RenderingInfo to define a fragment density map. If this structure is not included in the pNext chain, imageView is treated as NULL_HANDLE.

Valid Usage

Valid Usage (Implicit)

Structure Chaining

Extends the structure

See Also

VK_EXT_fragment_density_map, VK_KHR_dynamic_rendering, VK_VERSION_1_3, ImageLayout, ImageView, StructureType

Constructors

Instances6Eq, Show, Storable, FromCStruct, ToCStruct, Zero