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GHC 9.14.1 · lts/ghc-9.14.x · d82dee8 · 2026-10-12

Modulealgebraic-graphs-0.8Haskell2010

Algebra.Graph.Relation

Alga is a library for algebraic construction and manipulation of graphs in Haskell. See this paper for the motivation behind the library, the underlying theory, and implementation details.

This module defines the Relation data type, as well as associated operations and algorithms. Relation is an instance of the C.Graph type class, which can be used for polymorphic graph construction and manipulation.

  • 1 type
  • 46 values

Data structure

3 declarations
datadata Relation a
#

The Relation data type represents a graph as a binary relation. We define a Num instance as a convenient notation for working with graphs:

0           == vertex 0
1 + 2       == overlay (vertex 1) (vertex 2)
1 * 2       == connect (vertex 1) (vertex 2)
1 + 2 * 3   == overlay (vertex 1) (connect (vertex 2) (vertex 3))
1 * (2 + 3) == connect (vertex 1) (overlay (vertex 2) (vertex 3))

Note: the Num instance does not satisfy several "customary laws" of Num, which dictate that fromInteger 0 and fromInteger 1 should act as additive and multiplicative identities, and negate as additive inverse. Nevertheless, overloading fromInteger, + and * is very convenient when working with algebraic graphs; we hope that in future Haskell's Prelude will provide a more fine-grained class hierarchy for algebraic structures, which we would be able to utilise without violating any laws.

The Show instance is defined using basic graph construction primitives:

show (empty     :: Relation Int) == "empty"
show (1         :: Relation Int) == "vertex 1"
show (1 + 2     :: Relation Int) == "vertices [1,2]"
show (1 * 2     :: Relation Int) == "edge 1 2"
show (1 * 2 * 3 :: Relation Int) == "edges [(1,2),(1,3),(2,3)]"
show (1 * 2 + 3 :: Relation Int) == "overlay (vertex 3) (edge 1 2)"

The Eq instance satisfies all axioms of algebraic graphs:

  • overlay is commutative and associative:

          x + y == y + x
    x + (y + z) == (x + y) + z
  • connect is associative and has empty as the identity:

      x * empty == x
      empty * x == x
    x * (y * z) == (x * y) * z
  • connect distributes over overlay:

    x * (y + z) == x * y + x * z
    (x + y) * z == x * z + y * z
  • connect can be decomposed:

    x * y * z == x * y + x * z + y * z

The following useful theorems can be proved from the above set of axioms.

  • overlay has empty as the identity and is idempotent:

      x + empty == x
      empty + x == x
          x + x == x
  • Absorption and saturation of connect:

    x * y + x + y == x * y
        x * x * x == x * x

When specifying the time and memory complexity of graph algorithms, n and m will denote the number of vertices and edges in the graph, respectively.

The total order on graphs is defined using size-lexicographic comparison:

  • Compare the number of vertices. In case of a tie, continue.

  • Compare the sets of vertices. In case of a tie, continue.

  • Compare the number of edges. In case of a tie, continue.

  • Compare the sets of edges.

Here are a few examples:

vertex 1 < vertex 2
vertex 3 < edge 1 2
vertex 1 < edge 1 1
edge 1 1 < edge 1 2
edge 1 2 < edge 1 1 + edge 2 2
edge 1 2 < edge 1 3

Note that the resulting order refines the isSubgraphOf relation and is compatible with overlay and connect operations:

isSubgraphOf x y ==> x <= y
empty <= x
x     <= x + y
x + y <= x * y
Instances12Eq, Num, Ord, Show, IsString, Semigroup, …
valuedomain :: Relation a -> Set a
#

The domain of the relation. Complexity: O(1) time and memory.

valuerelation :: Relation a -> Set (a, a)
#

The set of pairs of elements that are related. It is guaranteed that each element belongs to the domain. Complexity: O(1) time and memory.

Basic graph construction primitives

9 declarations
valueoverlay :: Ord a => Relation a -> Relation a -> Relation a
#

Overlay two graphs. This is a commutative, associative and idempotent operation with the identity empty. Complexity: O((n + m) * log(n)) time and O(n + m) memory.

isEmpty     (overlay x y) == isEmpty   x   && isEmpty   y
hasVertex z (overlay x y) == hasVertex z x || hasVertex z y
vertexCount (overlay x y) >= vertexCount x
vertexCount (overlay x y) <= vertexCount x + vertexCount y
edgeCount   (overlay x y) >= edgeCount x
edgeCount   (overlay x y) <= edgeCount x   + edgeCount y
vertexCount (overlay 1 2) == 2
edgeCount   (overlay 1 2) == 0
valueconnect :: Ord a => Relation a -> Relation a -> Relation a
#

Connect two graphs. This is an associative operation with the identity empty, which distributes over overlay and obeys the decomposition axiom. Complexity: O((n + m) * log(n)) time and O(n + m) memory. Note that the number of edges in the resulting graph is quadratic with respect to the number of vertices of the arguments: m = O(m1 + m2 + n1 * n2).

isEmpty     (connect x y) == isEmpty   x   && isEmpty   y
hasVertex z (connect x y) == hasVertex z x || hasVertex z y
vertexCount (connect x y) >= vertexCount x
vertexCount (connect x y) <= vertexCount x + vertexCount y
edgeCount   (connect x y) >= edgeCount x
edgeCount   (connect x y) >= edgeCount y
edgeCount   (connect x y) >= vertexCount x * vertexCount y
edgeCount   (connect x y) <= vertexCount x * vertexCount y + edgeCount x + edgeCount y
vertexCount (connect 1 2) == 2
edgeCount   (connect 1 2) == 1

Relations on graphs

1 declaration

Graph properties

12 declarations
valueadjacencyList :: Eq a => Relation a -> [(a, [a])]
#

The sorted adjacency list of a graph. Complexity: O(n + m) time and memory.

adjacencyList empty          == []
adjacencyList (vertex x)     == [(x, [])]
adjacencyList (edge 1 2)     == [(1, [2]), (2, [])]
adjacencyList (star 2 [3,1]) == [(1, []), (2, [1,3]), (3, [])]
stars . adjacencyList        == id
valuepreSet :: Ord a => a -> Relation a -> Set a
#

The preset of an element x is the set of elements that are related to it on the left, i.e. preSet x == { a | aRx }. In the context of directed graphs, this corresponds to the set of direct predecessors of vertex x. Complexity: O(n + m) time and O(n) memory.

preSet x empty      == Set.empty
preSet x (vertex x) == Set.empty
preSet 1 (edge 1 2) == Set.empty
preSet y (edge x y) == Set.fromList [x]
valuepostSet :: Ord a => a -> Relation a -> Set a
#

The postset of an element x is the set of elements that are related to it on the right, i.e. postSet x == { a | xRa }. In the context of directed graphs, this corresponds to the set of direct successors of vertex x. Complexity: O(n + m) time and O(n) memory.

postSet x empty      == Set.empty
postSet x (vertex x) == Set.empty
postSet x (edge x y) == Set.fromList [y]
postSet 2 (edge 1 2) == Set.empty

Standard families of graphs

8 declarations
valuecircuit :: Ord a => [a] -> Relation a
#

The circuit on a list of vertices. Complexity: O((n + m) * log(n)) time and O(n + m) memory.

circuit []        == empty
circuit [x]       == edge x x
circuit [x,y]     == edges [(x,y), (y,x)]
circuit . reverse == transpose . circuit
valueclique :: Ord a => [a] -> Relation a
#

The clique on a list of vertices. Complexity: O((n + m) * log(n)) time and O(n + m) memory.

clique []         == empty
clique [x]        == vertex x
clique [x,y]      == edge x y
clique [x,y,z]    == edges [(x,y), (x,z), (y,z)]
clique (xs ++ ys) == connect (clique xs) (clique ys)
clique . reverse  == transpose . clique
valuebiclique :: Ord a => [a] -> [a] -> Relation a
#

The biclique on two lists of vertices. Complexity: O(n * log(n) + m) time and O(n + m) memory.

biclique []      []      == empty
biclique [x]     []      == vertex x
biclique []      [y]     == vertex y
biclique [x1,x2] [y1,y2] == edges [(x1,y1), (x1,y2), (x2,y1), (x2,y2)]
biclique xs      ys      == connect (vertices xs) (vertices ys)
valuestar :: Ord a => a -> [a] -> Relation a
#

The star formed by a centre vertex connected to a list of leaves. Complexity: O((n + m) * log(n)) time and O(n + m) memory.

star x []    == vertex x
star x [y]   == edge x y
star x [y,z] == edges [(x,y), (x,z)]
star x ys    == connect (vertex x) (vertices ys)
valuetree :: Ord a => Tree a -> Relation a
#

The tree graph constructed from a given Tree data structure. Complexity: O((n + m) * log(n)) time and O(n + m) memory.

tree (Node x [])                                         == vertex x
tree (Node x [Node y [Node z []]])                       == path [x,y,z]
tree (Node x [Node y [], Node z []])                     == star x [y,z]
tree (Node 1 [Node 2 [], Node 3 [Node 4 [], Node 5 []]]) == edges [(1,2), (1,3), (3,4), (3,5)]
valueforest :: Ord a => Forest a -> Relation a
#

The forest graph constructed from a given Forest data structure. Complexity: O((n + m) * log(n)) time and O(n + m) memory.

forest []                                                  == empty
forest [x]                                                 == tree x
forest [Node 1 [Node 2 [], Node 3 []], Node 4 [Node 5 []]] == edges [(1,2), (1,3), (4,5)]
forest                                                     == overlays . map tree

Graph transformation

8 declarations
valueremoveEdge :: Ord a => a -> a -> Relation a -> Relation a
#

Remove an edge from a given graph. Complexity: O(log(m)) time.

removeEdge x y (AdjacencyMap.edge x y)       == vertices [x,y]
removeEdge x y . removeEdge x y == removeEdge x y
removeEdge x y . removeVertex x == removeVertex x
removeEdge 1 1 (1 * 1 * 2 * 2)  == 1 * 2 * 2
removeEdge 1 2 (1 * 1 * 2 * 2)  == 1 * 1 + 2 * 2
valuemergeVertices :: Ord a => (a -> Bool) -> a -> Relation a -> Relation a
#

Merge vertices satisfying a given predicate into a given vertex. Complexity: O((n + m) * log(n)) time, assuming that the predicate takes constant time.

mergeVertices (const False) x    == id
mergeVertices (== x) y           == replaceVertex x y
mergeVertices even 1 (0 * 2)     == 1 * 1
mergeVertices odd  1 (3 + 4 * 5) == 4 * 1
valuegmap :: Ord b => (a -> b) -> Relation a -> Relation b
#

Transform a graph by applying a function to each of its vertices. This is similar to Functor's fmap but can be used with non-fully-parametric Relation. Complexity: O((n + m) * log(n)) time.

gmap f empty      == empty
gmap f (vertex x) == vertex (f x)
gmap f (edge x y) == edge (f x) (f y)
gmap id           == id
gmap f . gmap g   == gmap (f . g)
valueinduce :: (a -> Bool) -> Relation a -> Relation a
#

Construct the induced subgraph of a given graph by removing the vertices that do not satisfy a given predicate. Complexity: O(n + m) time, assuming that the predicate takes constant time.

induce (const True ) x      == x
induce (const False) x      == empty
induce (/= x)               == removeVertex x
induce p . induce q         == induce (\x -> p x && q x)
isSubgraphOf (induce p x) x == True

Relational operations

5 declarations
valuecompose :: Ord a => Relation a -> Relation a -> Relation a
#

Left-to-right relational composition of graphs: vertices x and z are connected in the resulting graph if there is a vertex y, such that x is connected to y in the first graph, and y is connected to z in the second graph. There are no isolated vertices in the result. This operation is associative, has empty and single-vertex graphs as annihilating zeroes, and distributes over overlay. Complexity: O(n * m * log(m)) time and O(n + m) memory.

compose empty            x                == empty
compose x                empty            == empty
compose (vertex x)       y                == empty
compose x                (vertex y)       == empty
compose x                (compose y z)    == compose (compose x y) z
compose x                (overlay y z)    == overlay (compose x y) (compose x z)
compose (overlay x y)    z                == overlay (compose x z) (compose y z)
compose (edge x y)       (edge y z)       == edge x z
compose (path    [1..5]) (path    [1..5]) == edges [(1,3), (2,4), (3,5)]
compose (circuit [1..5]) (circuit [1..5]) == circuit [1,3,5,2,4]
valueclosure :: Ord a => Relation a -> Relation a
#

Compute the reflexive and transitive closure of a graph. Complexity: O(n * m * log(n) * log(m)) time.

closure empty           == empty
closure (vertex x)      == edge x x
closure (edge x x)      == edge x x
closure (edge x y)      == edges [(x,x), (x,y), (y,y)]
closure (path $ nub xs) == reflexiveClosure (clique $ nub xs)
closure                 == reflexiveClosure . transitiveClosure
closure                 == transitiveClosure . reflexiveClosure
closure . closure       == closure
postSet x (closure y)   == Set.fromList (reachable y x)

Miscellaneous

1 declaration
valueconsistent :: Ord a => Relation a -> Bool
#

Check that the internal representation of a relation is consistent, i.e. if all pairs of elements in the relation refer to existing elements in the domain. It should be impossible to create an inconsistent Relation, and we use this function in testing.

consistent empty         == True
consistent (vertex x)    == True
consistent (overlay x y) == True
consistent (connect x y) == True
consistent (edge x y)    == True
consistent (edges xs)    == True
consistent (stars xs)    == True