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GHC 10.0.0.20260917 · lts/ghc-10.0.x · fc4e598 · 2026-10-11

Modulevulkan-utils-0.5.11.0Haskell2010

Vulkan.Utils.ShaderQQ.GLSL.Glslang

  • 17 values
valueglsl :: QuasiQuoter
#

glsl is a QuasiQuoter which produces GLSL source code with #line directives inserted so that error locations point to the correct location in the Haskell source file. It also permits basic string interpolation.

  • Interpolated variables are prefixed with $

  • They can optionally be surrounded with braces like ${foo}

  • Interpolated variables are converted to strings with show

  • To escape a $ use \$

It is intended to be used in concert with compileShaderQ like so

myConstant = 3.141 -- Note that this will have to be in a different module
myFragmentShader = $(compileShaderQ Nothing "frag" Nothing [glsl|
  #version 450
  const float myConstant = ${myConstant};
  main (){
  }
|])

An explicit example (interactive is from doctest):

Example1 expression
let version = 450 :: Int in [glsl|#version $version|]"#version 450\n#extension GL_GOOGLE_cpp_style_line_directive : enable\n#line ... \"<interactive>\"\n"

Note that line number will be thrown off if any of the interpolated variables contain newlines.

valuecomp :: QuasiQuoter
#

QuasiQuoter for creating a compute shader.

Equivalent to calling $(compileShaderQ Nothing "comp" Nothing [glsl|...|]) without interpolation support.

valuefrag :: QuasiQuoter
#

QuasiQuoter for creating a fragment shader.

Equivalent to calling $(compileShaderQ Nothing "frag" Nothing [glsl|...|]) without interpolation support.

valuegeom :: QuasiQuoter
#

QuasiQuoter for creating a geometry shader.

Equivalent to calling $(compileShaderQ Nothing "geom" Nothing [glsl|...|]) without interpolation support.

valuetesc :: QuasiQuoter
#

QuasiQuoter for creating a tessellation control shader.

Equivalent to calling $(compileShaderQ Nothing "tesc" Nothing [glsl|...|]) without interpolation support.

valuetese :: QuasiQuoter
#

QuasiQuoter for creating a tessellation evaluation shader.

Equivalent to calling $(compileShaderQ Nothing "tese" Nothing [glsl|...|]) without interpolation support.

valuevert :: QuasiQuoter
#

QuasiQuoter for creating a vertex shader.

Equivalent to calling $(compileShaderQ Nothing "vert" Nothing [glsl|...|]) without interpolation support.

valuergen :: QuasiQuoter
#

QuasiQuoter for creating a ray generation shader.

Equivalent to calling $(compileShaderQ (Just "spirv1.4") "rgen" Nothing [glsl|...|]) without interpolation support.

valuerint :: QuasiQuoter
#

QuasiQuoter for creating an intersection shader.

Equivalent to calling $(compileShaderQ (Just "spirv1.4") "rint" Nothing [glsl|...|]) without interpolation support.

valuerahit :: QuasiQuoter
#

QuasiQuoter for creating an any-hit shader.

Equivalent to calling $(compileShaderQ (Just "spirv1.4") "rahit" Nothing [glsl|...|]) without interpolation support.

valuerchit :: QuasiQuoter
#

QuasiQuoter for creating a closest hit shader.

Equivalent to calling $(compileShaderQ (Just "spirv1.4") "rchit" Nothing [glsl|...|]) without interpolation support.

valuermiss :: QuasiQuoter
#

QuasiQuoter for creating a miss shader.

Equivalent to calling $(compileShaderQ (Just "spirv1.4") "rmiss" Nothing [glsl|...|]) without interpolation support.

valuercall :: QuasiQuoter
#

QuasiQuoter for creating a callable shader.

Equivalent to calling $(compileShaderQ (Just "spirv1.4") "rcall" Nothing [glsl|...|]) without interpolation support.

valuetask :: QuasiQuoter
#

QuasiQuoter for creating a task shader.

Equivalent to calling $(compileShaderQ Nothing "task" Nothing [glsl|...|]) without interpolation support.

valuemesh :: QuasiQuoter
#

QuasiQuoter for creating a mesh shader.

Equivalent to calling $(compileShaderQ Nothing "mesh" Nothing [glsl|...|]) without interpolation support.

valuecompileShaderQ
  1. :: Maybe String

    Argument to pass to `--target-env`

  2. -> String

    stage

  3. -> Maybe String

    Argument name to pass to `-e name --source-entry-point main` to specify entry-point function name

  4. -> String

    glsl shader code

  5. -> Q Exp

    Spir-V bytecode

#

Compile a GLSL shader to spir-v using glslangValidator.

Messages are converted to GHC warnings or errors depending on compilation success.