Moduleprimitive-0.9.1.0
Control.Monad.Primitive
- 1 type
- 4 classes
- 23 values
- Packageprimitive-0.9.1.0
- Exports28
- LicenceBSD-3-Clause
Instances1MonadPrimBase
(PrimBase m, MonadPrim s m) => MonadPrimBase s mDefined in primitive-0.9.1.0 · Control.Monad.Primitive
Instances4PrimBase
Instances18PrimMonad, …
PrimMonad IODefined in primitive-0.9.1.0 · Control.Monad.PrimitivePrimMonad (ST s)Defined in primitive-0.9.1.0 · Control.Monad.PrimitivePrimMonad (ST s)Defined in primitive-0.9.1.0 · Control.Monad.PrimitivePrimMonad m => PrimMonad (MaybeT m)Defined in primitive-0.9.1.0 · Control.Monad.PrimitivePrimMonad m => PrimMonad (ExceptT e m)Defined in primitive-0.9.1.0 · Control.Monad.PrimitivePrimMonad m => PrimMonad (IdentityT m)Defined in primitive-0.9.1.0 · Control.Monad.PrimitivePrimMonad m => PrimMonad (ReaderT r m)Defined in primitive-0.9.1.0 · Control.Monad.PrimitivePrimMonad m => PrimMonad (SelectT r m)Defined in primitive-0.9.1.0 · Control.Monad.PrimitivePrimMonad m => PrimMonad (StateT s m)Defined in primitive-0.9.1.0 · Control.Monad.PrimitivePrimMonad m => PrimMonad (StateT s m)Defined in primitive-0.9.1.0 · Control.Monad.Primitive(Monoid w, PrimMonad m) => PrimMonad (AccumT w m)Defined in primitive-0.9.1.0 · Control.Monad.Primitive(Monoid w, PrimMonad m) => PrimMonad (WriterT w m)Defined in primitive-0.9.1.0 · Control.Monad.Primitive(Monoid w, PrimMonad m) => PrimMonad (WriterT w m)Defined in primitive-0.9.1.0 · Control.Monad.Primitive(Monoid w, PrimMonad m) => PrimMonad (WriterT w m)Defined in primitive-0.9.1.0 · Control.Monad.PrimitivePrimMonad m => PrimMonad (ContT r m)Defined in primitive-0.9.1.0 · Control.Monad.Primitive(Monoid w, PrimMonad m) => PrimMonad (RWST r w s m)Defined in primitive-0.9.1.0 · Control.Monad.Primitive(Monoid w, PrimMonad m) => PrimMonad (RWST r w s m)Defined in primitive-0.9.1.0 · Control.Monad.Primitive(Monoid w, PrimMonad m) => PrimMonad (RWST r w s m)Defined in primitive-0.9.1.0 · Control.Monad.Primitive
RealWorld is deeply magical. It is primitive, but it is not
unlifted (hence ptrArg). We never manipulate values of type
RealWorld; it's only used in the type system, to parameterise State#.