Striped resource pool based on Control.Concurrent.QSem.
Constructors
PoolpoolConfig :: !PoolConfig alocalPools :: !SmallArray (LocalPool a)
:: a typeCtrl KGHC 10.0.0.20260917 · lts/ghc-10.0.x · 8174fa4 · 2026-10-11
Moduleresource-pool-0.5.1.0Haskell2010
Internal implementation details for Data.Pool.
This module is intended for internal use only, and may change without warning in subsequent releases.
Striped resource pool based on Control.Concurrent.QSem.
PoolpoolConfig :: !PoolConfig alocalPools :: !SmallArray (LocalPool a)Stripe of a resource pool. If available is 0, the list of threads waiting
for a resource (each with an associated TMVar) is queue ++ reverse queueR
to ensure fairness.
Configuration of a Pool.
PoolConfigcreateResource :: !IO afreeResource :: !a -> IO ()poolCacheTTL :: !DoublepoolMaxResources :: !IntpoolNumStripes :: !Maybe IntpcLabel :: !TextdefaultPoolConfig :: IO aThe action that creates a new resource.
-> (a -> IO ())The action that destroys an existing resource.
-> DoubleThe number of seconds for which an unused resource is kept around. The
smallest acceptable value is 0.5.
-> IntThe maximum number of resources to keep open across all stripes. The
smallest acceptable value is 1 per stripe.
Note: if the number of stripes does not divide the number of resources, some of the stripes will have 1 more resource available than the others.
-> PoolConfig aCreate a PoolConfig with optional parameters having default values.
For setting optional parameters have a look at:
Set the number of stripes (sub-pools) in the pool.
If not explicitly set, the default number of stripes is 1, which should be good for typical use (when in doubt, profile your application first).
If set to Nothing, the pool will create the number of stripes equal to the number of capabilities.
Note: usage of multiple stripes reduces contention, but can also result in suboptimal use of resources since stripes are separated from each other.
Assign a label to the pool.
The label will appear in a label of the collector thread as well as Resource.
Create a new striped resource pool.
Note: although the runtime system will destroy all idle resources when the pool is garbage collected, it's recommended to manually call destroyAllResources when you're done with the pool so that the resources are freed up as soon as possible.
Destroy a resource.
Note: since version 0.5.0.0 exceptions thrown by the destroy function are no longer ignored.
Return a resource to the given LocalPool.
Destroy all resources in all stripes in the pool.
Note that this will ignore any exceptions in the destroy function.
This function is useful when you detect that all resources in the pool are
broken. For example after a database has been restarted all connections
opened before the restart will be broken. In that case it's better to close
those connections so that takeResource won't take a broken connection from
the pool but will open a new connection instead.
Another use-case for this function is that when you know you are done with the pool you can destroy all idle resources immediately instead of waiting on the garbage collector to destroy them, thus freeing up those resources sooner.
Get a local pool.
Wait for the resource to be put into a given TMVar.
If an exception is received while a resource is being created, restore the original size of the stripe.
Free resource entries in the stripes that fulfil a given condition.